Monday, 21 March 2011

Week 8: Level Progress

I started to make the first level of my game. I used the cylinder tool to create a circler room. To make the circler walls I used the hollow option. I used the subtract tool to cut out a hole for the door to be placed in. First of all I tried one of the doors in the generic browser, but they seem to not blend into the level. I made my own door by changing the vertices of the builder brush, with the geometry tools. Once I got the shape I wanted, I applied my own custom material to it. The material was a blend of two textures inside of the generic browser. I converted the BSP door into a static mesh and added basic collision to it. I made two other static meshes as well. I made another door, what is half of the size of the other one. A white lab table, to make the room look like a lab. Using Kist met I added a moveable point light the flickers. I made the flickering effect by changing the brightness properties inside of Matinee and looped the animation around.

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