Saturday, 26 March 2011
Week 9: Level Progress
This week I have started work on my second floor for my game. I had to rearrange the layout due to the big blocky walls I had made. The reason why I did this was because there where small gaps in the corners, an they seems very off-putting when you walk around the level. I had to remove one of the feature in my design document, that I was planning to put in the level. When the player is walking around, objects will swing and fall from the ceiling. But using a joint actor I could not get the effect I wanted, without having the lights floating in mid-air.
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