Tuesday, 1 February 2011

Week 1: Colossal Cave Adventure & NetHack

Colossal Cave Adventure
Q 1. Which elements of the game did you find enjoyable?
As there are no images and the game describes your surrounding for you, your imagination takes over and it feels like your in a book. I have played games like this before but they used images but this game has a completely different feel to it and it also seem to me to be more enjoyable.
Q 2. Which elements of the game did you not find enjoyable?
I did not enjoy how you travel, as I found my self going in circles and getting lost most of the time.
Q 3. For those elements of the game which you did not enjoy, why do you think the game has been designed in this way?
To move forward you need to type the compass direction of where you want to move, But its very difficult to do with out a map. I think they made the game like that so if your travailing long distances you will not get lost if you have a map and head north, while if you just movie forward, back ,left right you will not know what direction you be facing.
Q 4. At the time this game was originally released why do you think it was so popular?
I think the game was popular when it was originally released because it feels like an open world where anything is possible. When playing the game your imagination take over and your picturing a world that only you can imagine while picking up item and interacting with the environment.
Q 5. How does the game attempt to compensate for the lack of graphics?
The game describe the scenery for you, so instead of a image to look at, your picturing your own world in your imagination with the help of the game describing the scenery of where you are in the game world.
Q 6. In terms of the ‘player experience’, does Colossal Cave Adventure offer any advantages over modern adventure games? Describe your views on this.
In modern-day adventure games, when travailing from place to place the player tries to get to points a to b fast as they can and look out for any thing on interest to advance the story. But In Colossal Cave Adventure you take in the scenery more when travelling to place to place and interactive with things more like killing a bird.
NetHack
Q 1. Which elements of the game did you find enjoyable?
This game reminds me of a very simple version of a game called Diablo where you go around a dungeon style map killing enemies while levelling your character. The game seems very fast pace and no long battles what I like, unlike some modern day RPG games where you some times spend minutes just killing one enemy with the same move.
Q 2. Which elements of the game did you not find enjoyable?
I did not enjoy all the different key commands you had to use to perform certain task as it gets confusing.
Q 3. For those elements of the game which you did not enjoy, why do you think the game has been designed in this way?
Because the game does not have the capability to use a mouse the player cant not just press icons to bring up menus like today’s game, so every action needs to be assigned its own key. Although it might seems easier if you type the actions like eat *items name*, Inventory, or use *Item name* this will slow down game play.
Q 4. At the time this game was originally released why do you think it was so popular?
When this game came out game console were in its third and forth generation with games like sonic and super Mario bros what had good coloured graphics for its time. Although NetHack does not have good graphic as other games in it time it does have many options for the player to use like changing your weapon and armour, using tools to get to you objective. This is different to other games in its time as most of the game that I know about where getting to the other side of the screen by  jumping and attacking,  while this game gives you the option to go down different paths. I think one of the main aspects that made this game grate for its time was customising your character as it give the player the opportunity to player the game again with a different class and use different weapons. 
Q 5. Are there any elements of gameplay within HetHack which are not used in modern role playing games? Describe your views on this.
Although taking care of your health is vital in this game you also have to make sure you feed your character or they will faint. Modern games do use food in games to restore health but I have never played a RPG game where you need to eat just to make sure the character does not faint. I think this adds a bit of realism to the game but I can not see this being used in today RPG games as players would not want to spend time making sure their character does not faints in battle and this would also mean there would also be a lots of breaks between battle to feed your characters.

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