List of kismet interactions that will be in the level:
Automatic open/close doors.
Door that require key cards
Flashlight
Custom player camera
The automatic door will use a tiger volume that is a linked to a touch event. When the player is in the trigger volume a matinee sequence will start up that will cause the doors to open, when the trigger volume is not touched the matinee sequence will reveres causing the doors to close. This event can happen as many time as it wants. If I add a lift in my level it would work the same way as how a door opens and close.
The key card will be a interp actor with a trigger volume around it. When the player walks in the trigger volume the key card actor will be destroyed and set the “has key card bool” to true. When the player walks in the trigger volume for the door it will check to see if the “has key card bool” is true, if its true the door will open.
Using a spot light movable I will attach the actor to the player with the attach actor option is kismet.
With the custom player camera I will do test to see what type of camera angles I want.
I Will add more kismet interaction later on but these are the one I have came up with so far throughout my planning
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