Sunday, 10 April 2011
Week 11: Level Progress
As this is the last week for developing my game, I have to remove the story element from the game, as it will take time to write the diary elements and to make a scale form pop up. I have been having problems with my last puzzle. I can toggle the visibility but not its collision. There is a set collision node inside of kismet, but using it with toggle hide and the different switches, causes the puzzle to not function the way I want it to. Some times you get a visible block with no collision or the complete opposite. When I got people to test out my game I found that they get lost, and don’t know what to do. I have started to make announcements using kismet, to tell the player what to do for each section.
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